Effect of Heuristics on Serendipity in Path-based Storytelling with Linked Data
Path-based storytelling with Linked Data on the Web provides users the ability to discover concepts in an entertaining and educational way. Given a query context, many state-of-the-art pathfinding approaches aim at telling a story that coincides with the user’s expectations by investigating paths over Linked Data on the Web. By taking into account serendipity in storytelling, we aim at improving and tailoring existing approaches towards better fitting user expectations so that users are able to discover interesting knowledge without feeling unsure or even lost in the story facts. To this end, we propose to optimize the link estimation between (and the selection of facts in) a story by increasing the consistency and relevancy of links between facts through additional domain delineation and refinement steps. In order to address multiple aspects of serendipity, we propose and investigate combinations of weights and heuristics in paths forming the essential building blocks for each story. Our experimental findings with stories based on DBpedia indicate the improvements when applying the optimized algorithm.
full text BibTeX other citation formats
Published in 2016 in Proceedings of the 18th International Conference on Human-Computer Interaction.
- Web
- Linked Data
- DBpedia
Read this article online
- Read the full text online.
- Request a digital copy of this article.
- Comment on this article.
Cite this article in your work
Cite this article easily using its BibTeX entry:
@inproceedings{devocht_hcii_2016,
author = {De Vocht, Laurens and Beecks, Christian and Verborgh, Ruben and Mannens, Erik and Seidl, Thomas and Van de Walle, Rik},
title = {Effect of Heuristics on Serendipity in Path-based Storytelling with {Linked Data}},
booktitle = {Proceedings of the 18th International Conference on Human-Computer Interaction},
year = 2016,
month = jul,
series = {Lecture Notes in Computer Science},
volume = 9734,
editor = {Yamamoto, Sakae},
publisher = {Springer},
pages = {238--251},
isbn = {978-3-319-40349-6},
doi = {10.1007/978-3-319-40349-6_23},
url = {http://link.springer.com/chapter/10.1007%2F978-3-319-40349-6_23},
}
Alternatively, pick a reference of your choice below:
- ACM
- Laurens De Vocht, Christian Beecks, Ruben Verborgh, Erik Mannens, Thomas Seidl, and Rik Van de Walle. 2016. Effect of Heuristics on Serendipity in Path-based Storytelling with Linked Data. In Proceedings of the 18th International Conference on Human-Computer Interaction (Lecture Notes in Computer Science), Springer, 238–251.
- APA
- De Vocht, L., Beecks, C., Verborgh, R., Mannens, E., Seidl, T., & Van de Walle, R. (2016). Effect of Heuristics on Serendipity in Path-based Storytelling with Linked Data. In S. Yamamoto (Ed.), Proceedings of the 18th International Conference on Human-Computer Interaction (Vol. 9734, pp. 238–251). Springer.
- IEEE
- L. De Vocht, C. Beecks, R. Verborgh, E. Mannens, T. Seidl, and R. Van de Walle, “Effect of Heuristics on Serendipity in Path-based Storytelling with Linked Data,” in Proceedings of the 18th International Conference on Human-Computer Interaction, 2016, vol. 9734, pp. 238–251.
- LNCS
- De Vocht, L., Beecks, C., Verborgh, R., Mannens, E., Seidl, T., Van de Walle, R.: Effect of Heuristics on Serendipity in Path-based Storytelling with Linked Data. In: Yamamoto, S. (ed.) Proceedings of the 18th International Conference on Human-Computer Interaction. pp. 238–251. Springer (2016).
- MLA
- De Vocht, Laurens, et al. “Effect of Heuristics on Serendipity in Path-Based Storytelling with Linked Data.” Proceedings of the 18th International Conference on Human-Computer Interaction, edited by Sakae Yamamoto, vol. 9734, Springer, 2016, pp. 238–51.
Discuss this article
- Discover all publications by Ruben Verborgh.
- Find related articles on Google Scholar.
- Post your questions or comments below.